AI Artist
Unreal 3D Artist
3D x AIGC (WIP)
3D x AIGC (WIP)
A sci-fi narrative short film exploring my integration of generative AI pipelines into visual development and cinematic design using Unreal Engine and Blender.
A sci-fi narrative short film exploring my integration of generative AI pipelines into visual development and cinematic design using Unreal Engine and Blender.
Year :
Year :
2026
2026
Genre :
Genre :
AI Visual & Shot Development
AI Visual & Shot Development
Project Duration :
Project Duration :
2 days
2 days
My Responsibility:
Developed 3D untextured models and shot sequences within Unreal Engine, leveraging a suite of AI tools — Midjourney, Kling Omni 3, Seedance 2.0, and Nano Banana Pro — to generate and composite textures and video output onto the base geometry.
Developed 3D untextured models and shot sequences within Unreal Engine, leveraging a suite of AI tools — Midjourney, Kling Omni 3, Seedance 2.0, and Nano Banana Pro — to generate and composite textures and video output onto the base geometry.




































AI Artist
Unreal 3D Artist
3D x AIGC (WIP)
3D x AIGC (WIP)
A sci-fi narrative short film exploring my integration of generative AI pipelines into visual development and cinematic design using Unreal Engine and Blender.
A sci-fi narrative short film exploring my integration of generative AI pipelines into visual development and cinematic design using Unreal Engine and Blender.
Year :
Year :
2026
2026
Genre :
Genre :
AI Visual & Shot Development
AI Visual & Shot Development
Project Duration :
Project Duration :
2 days
2 days
My Responsibility:
Developed 3D untextured models and shot sequences within Unreal Engine, leveraging a suite of AI tools — Midjourney, Kling Omni 3, Seedance 2.0, and Nano Banana Pro — to generate and composite textures and video output onto the base geometry.
Developed 3D untextured models and shot sequences within Unreal Engine, leveraging a suite of AI tools — Midjourney, Kling Omni 3, Seedance 2.0, and Nano Banana Pro — to generate and composite textures and video output onto the base geometry.




































AI Artist
Unreal 3D Artist
3D x AIGC (WIP)
3D x AIGC (WIP)
A sci-fi narrative short film exploring my integration of generative AI pipelines into visual development and cinematic design using Unreal Engine and Blender.
A sci-fi narrative short film exploring my integration of generative AI pipelines into visual development and cinematic design using Unreal Engine and Blender.
Year :
Year :
2026
2026
Genre :
Genre :
AI Visual & Shot Development
AI Visual & Shot Development
Project Duration :
Project Duration :
2 days
2 days
My Responsibility:
Developed 3D untextured models and shot sequences within Unreal Engine, leveraging a suite of AI tools — Midjourney, Kling Omni 3, Seedance 2.0, and Nano Banana Pro — to generate and composite textures and video output onto the base geometry.
Developed 3D untextured models and shot sequences within Unreal Engine, leveraging a suite of AI tools — Midjourney, Kling Omni 3, Seedance 2.0, and Nano Banana Pro — to generate and composite textures and video output onto the base geometry.



































