Unreal Artist
Producer
Europa
Europa
A virtual production short film partnered with Sony Pictures Pixomondo to explore state-of-the-art cinematic production pipeline combining real-time game engine, meta data, and various other latest production technologies. .
A virtual production short film partnered with Sony Pictures Pixomondo to explore state-of-the-art cinematic production pipeline combining real-time game engine, meta data, and various other latest production technologies. .
Year :
Year :
2023 - 2024
2023 - 2024
Genre :
Genre :
VP, Film
VP, Film
Project Duration :
Project Duration :
7 Months
7 Months
- Led multi-disciplinary teams across virtual production, VFX, and engineering to design and implement an innovative end-to-end pipeline integrating multiple DCC tools and real-time technologies, enabling efficient iteration and alignment across departments. - Managed Unreal Engine project organization, including asset structuring, file naming conventions, and submission technical specifications; collaborated closely with Virtual Production Supervisors to adjust and refine tech-viz scenes to meet on-set and pre-production requirements.
- Led multi-disciplinary teams across virtual production, VFX, and engineering to design and implement an innovative end-to-end pipeline integrating multiple DCC tools and real-time technologies, enabling efficient iteration and alignment across departments. - Managed Unreal Engine project organization, including asset structuring, file naming conventions, and submission technical specifications; collaborated closely with Virtual Production Supervisors to adjust and refine tech-viz scenes to meet on-set and pre-production requirements.
My Responsibility:


















Unreal Artist
Producer
Europa
Europa
A virtual production short film partnered with Sony Pictures Pixomondo to explore state-of-the-art cinematic production pipeline combining real-time game engine, meta data, and various other latest production technologies. .
A virtual production short film partnered with Sony Pictures Pixomondo to explore state-of-the-art cinematic production pipeline combining real-time game engine, meta data, and various other latest production technologies. .
Year :
Year :
2023 - 2024
2023 - 2024
Genre :
Genre :
VP, Film
VP, Film
Project Duration :
Project Duration :
7 Months
7 Months
- Led multi-disciplinary teams across virtual production, VFX, and engineering to design and implement an innovative end-to-end pipeline integrating multiple DCC tools and real-time technologies, enabling efficient iteration and alignment across departments. - Managed Unreal Engine project organization, including asset structuring, file naming conventions, and submission technical specifications; collaborated closely with Virtual Production Supervisors to adjust and refine tech-viz scenes to meet on-set and pre-production requirements.
- Led multi-disciplinary teams across virtual production, VFX, and engineering to design and implement an innovative end-to-end pipeline integrating multiple DCC tools and real-time technologies, enabling efficient iteration and alignment across departments. - Managed Unreal Engine project organization, including asset structuring, file naming conventions, and submission technical specifications; collaborated closely with Virtual Production Supervisors to adjust and refine tech-viz scenes to meet on-set and pre-production requirements.
My Responsibility:


















Unreal Artist
Producer
Europa
Europa
A virtual production short film partnered with Sony Pictures Pixomondo to explore state-of-the-art cinematic production pipeline combining real-time game engine, meta data, and various other latest production technologies. .
A virtual production short film partnered with Sony Pictures Pixomondo to explore state-of-the-art cinematic production pipeline combining real-time game engine, meta data, and various other latest production technologies. .
Year :
Year :
2023 - 2024
2023 - 2024
Genre :
Genre :
VP, Film
VP, Film
Project Duration :
Project Duration :
7 Months
7 Months
- Led multi-disciplinary teams across virtual production, VFX, and engineering to design and implement an innovative end-to-end pipeline integrating multiple DCC tools and real-time technologies, enabling efficient iteration and alignment across departments. - Managed Unreal Engine project organization, including asset structuring, file naming conventions, and submission technical specifications; collaborated closely with Virtual Production Supervisors to adjust and refine tech-viz scenes to meet on-set and pre-production requirements.
- Led multi-disciplinary teams across virtual production, VFX, and engineering to design and implement an innovative end-to-end pipeline integrating multiple DCC tools and real-time technologies, enabling efficient iteration and alignment across departments. - Managed Unreal Engine project organization, including asset structuring, file naming conventions, and submission technical specifications; collaborated closely with Virtual Production Supervisors to adjust and refine tech-viz scenes to meet on-set and pre-production requirements.
My Responsibility:

















