Producer

Studio Projects

Studio Projects

Studio Projects

A list of projects I've worked and shipped at Sony Pictures as Associate Producer.

A list of projects I've worked and shipped at Sony Pictures as Associate Producer.

Year :

Year :

2023-2024

2023-2024

Genre :

Genre :

VR, Games

VR, Games

Project Duration :

Project Duration :

2 years

2 years

My Responsibility:

Led production across four AAA VR titles, building dependency trackers that cut bottlenecks by 80% and kept multi-discipline teams on track for milestone delivery. Partnered with PlayStation, Meta, and IP stakeholders to manage creative direction and asset approvals across four licensed VR experiences, securing sign-off from 30+ global stakeholders while maintaining brand consistency. Refined workflows and risk-surfacing processes that improved cross-team transparency and accelerated iteration across art, design, and engineering.

Led production across four AAA VR titles, building dependency trackers that cut bottlenecks by 80% and kept multi-discipline teams on track for milestone delivery. Partnered with PlayStation, Meta, and IP stakeholders to manage creative direction and asset approvals across four licensed VR experiences, securing sign-off from 30+ global stakeholders while maintaining brand consistency. Refined workflows and risk-surfacing processes that improved cross-team transparency and accelerated iteration across art, design, and engineering.

Contact

Producer

Studio Projects

Studio Projects

Studio Projects

A list of projects I've worked and shipped at Sony Pictures as Associate Producer.

A list of projects I've worked and shipped at Sony Pictures as Associate Producer.

Year :

Year :

2023-2024

2023-2024

Genre :

Genre :

VR, Games

VR, Games

Project Duration :

Project Duration :

2 years

2 years

My Responsibility:

Led production across four AAA VR titles, building dependency trackers that cut bottlenecks by 80% and kept multi-discipline teams on track for milestone delivery. Partnered with PlayStation, Meta, and IP stakeholders to manage creative direction and asset approvals across four licensed VR experiences, securing sign-off from 30+ global stakeholders while maintaining brand consistency. Refined workflows and risk-surfacing processes that improved cross-team transparency and accelerated iteration across art, design, and engineering.

Led production across four AAA VR titles, building dependency trackers that cut bottlenecks by 80% and kept multi-discipline teams on track for milestone delivery. Partnered with PlayStation, Meta, and IP stakeholders to manage creative direction and asset approvals across four licensed VR experiences, securing sign-off from 30+ global stakeholders while maintaining brand consistency. Refined workflows and risk-surfacing processes that improved cross-team transparency and accelerated iteration across art, design, and engineering.

Contact

Producer

Studio Projects

Studio Projects

Studio Projects

A list of projects I've worked and shipped at Sony Pictures as Associate Producer.

A list of projects I've worked and shipped at Sony Pictures as Associate Producer.

Year :

Year :

2023-2024

2023-2024

Genre :

Genre :

VR, Games

VR, Games

Project Duration :

Project Duration :

2 years

2 years

My Responsibility:

Led production across four AAA VR titles, building dependency trackers that cut bottlenecks by 80% and kept multi-discipline teams on track for milestone delivery. Partnered with PlayStation, Meta, and IP stakeholders to manage creative direction and asset approvals across four licensed VR experiences, securing sign-off from 30+ global stakeholders while maintaining brand consistency. Refined workflows and risk-surfacing processes that improved cross-team transparency and accelerated iteration across art, design, and engineering.

Led production across four AAA VR titles, building dependency trackers that cut bottlenecks by 80% and kept multi-discipline teams on track for milestone delivery. Partnered with PlayStation, Meta, and IP stakeholders to manage creative direction and asset approvals across four licensed VR experiences, securing sign-off from 30+ global stakeholders while maintaining brand consistency. Refined workflows and risk-surfacing processes that improved cross-team transparency and accelerated iteration across art, design, and engineering.

Contact