Producer
Studio Projects
Studio Projects
Studio Projects
A list of projects I've worked and shipped at Sony Pictures as Associate Producer.
A list of projects I've worked and shipped at Sony Pictures as Associate Producer.
Year :
Year :
2023-2024
2023-2024
Genre :
Genre :
VR, Games
VR, Games
Project Duration :
Project Duration :
2 years
2 years
My Responsibility:
Led production across four AAA VR titles, building dependency trackers that cut bottlenecks by 80% and kept multi-discipline teams on track for milestone delivery. Partnered with PlayStation, Meta, and IP stakeholders to manage creative direction and asset approvals across four licensed VR experiences, securing sign-off from 30+ global stakeholders while maintaining brand consistency. Refined workflows and risk-surfacing processes that improved cross-team transparency and accelerated iteration across art, design, and engineering.
Led production across four AAA VR titles, building dependency trackers that cut bottlenecks by 80% and kept multi-discipline teams on track for milestone delivery. Partnered with PlayStation, Meta, and IP stakeholders to manage creative direction and asset approvals across four licensed VR experiences, securing sign-off from 30+ global stakeholders while maintaining brand consistency. Refined workflows and risk-surfacing processes that improved cross-team transparency and accelerated iteration across art, design, and engineering.
Producer
Studio Projects
Studio Projects
Studio Projects
A list of projects I've worked and shipped at Sony Pictures as Associate Producer.
A list of projects I've worked and shipped at Sony Pictures as Associate Producer.
Year :
Year :
2023-2024
2023-2024
Genre :
Genre :
VR, Games
VR, Games
Project Duration :
Project Duration :
2 years
2 years
My Responsibility:
Led production across four AAA VR titles, building dependency trackers that cut bottlenecks by 80% and kept multi-discipline teams on track for milestone delivery. Partnered with PlayStation, Meta, and IP stakeholders to manage creative direction and asset approvals across four licensed VR experiences, securing sign-off from 30+ global stakeholders while maintaining brand consistency. Refined workflows and risk-surfacing processes that improved cross-team transparency and accelerated iteration across art, design, and engineering.
Led production across four AAA VR titles, building dependency trackers that cut bottlenecks by 80% and kept multi-discipline teams on track for milestone delivery. Partnered with PlayStation, Meta, and IP stakeholders to manage creative direction and asset approvals across four licensed VR experiences, securing sign-off from 30+ global stakeholders while maintaining brand consistency. Refined workflows and risk-surfacing processes that improved cross-team transparency and accelerated iteration across art, design, and engineering.
Producer
Studio Projects
Studio Projects
Studio Projects
A list of projects I've worked and shipped at Sony Pictures as Associate Producer.
A list of projects I've worked and shipped at Sony Pictures as Associate Producer.
Year :
Year :
2023-2024
2023-2024
Genre :
Genre :
VR, Games
VR, Games
Project Duration :
Project Duration :
2 years
2 years
My Responsibility:
Led production across four AAA VR titles, building dependency trackers that cut bottlenecks by 80% and kept multi-discipline teams on track for milestone delivery. Partnered with PlayStation, Meta, and IP stakeholders to manage creative direction and asset approvals across four licensed VR experiences, securing sign-off from 30+ global stakeholders while maintaining brand consistency. Refined workflows and risk-surfacing processes that improved cross-team transparency and accelerated iteration across art, design, and engineering.
Led production across four AAA VR titles, building dependency trackers that cut bottlenecks by 80% and kept multi-discipline teams on track for milestone delivery. Partnered with PlayStation, Meta, and IP stakeholders to manage creative direction and asset approvals across four licensed VR experiences, securing sign-off from 30+ global stakeholders while maintaining brand consistency. Refined workflows and risk-surfacing processes that improved cross-team transparency and accelerated iteration across art, design, and engineering.