XR Designer
Producer
Symphoni XR
Symphoni XR
A gesture-driven mixed-reality rhythm experience that translates music into immersive, synesthetic visuals through embodied interaction and real-time spatial design.
A gesture-driven mixed-reality rhythm experience that translates music into immersive, synesthetic visuals through embodied interaction and real-time spatial design.
Year :
Year :
2024 - 2025
2024 - 2025
Genre :
Genre :
XR, Game
XR, Game
Project Duration :
Project Duration :
1.5 years
1.5 years
- Developed and optimized shaders, VFX, and spatial visual systems to ensure performance, visual clarity, and responsiveness in MR/VR. - Collaborated with design and engineering to integrate visuals with hand tracking, scene understanding, and platform constraints while preserving artistic intent. - Designed gesture-driven mixed-reality interactions that translate musical rhythm into embodied audiovisual experiences.
- Developed and optimized shaders, VFX, and spatial visual systems to ensure performance, visual clarity, and responsiveness in MR/VR. - Collaborated with design and engineering to integrate visuals with hand tracking, scene understanding, and platform constraints while preserving artistic intent. - Designed gesture-driven mixed-reality interactions that translate musical rhythm into embodied audiovisual experiences.
My Responsibility:



























XR Designer
Producer
Symphoni XR
Symphoni XR
A gesture-driven mixed-reality rhythm experience that translates music into immersive, synesthetic visuals through embodied interaction and real-time spatial design.
A gesture-driven mixed-reality rhythm experience that translates music into immersive, synesthetic visuals through embodied interaction and real-time spatial design.
Year :
Year :
2024 - 2025
2024 - 2025
Genre :
Genre :
XR, Game
XR, Game
Project Duration :
Project Duration :
1.5 years
1.5 years
- Developed and optimized shaders, VFX, and spatial visual systems to ensure performance, visual clarity, and responsiveness in MR/VR. - Collaborated with design and engineering to integrate visuals with hand tracking, scene understanding, and platform constraints while preserving artistic intent. - Designed gesture-driven mixed-reality interactions that translate musical rhythm into embodied audiovisual experiences.
- Developed and optimized shaders, VFX, and spatial visual systems to ensure performance, visual clarity, and responsiveness in MR/VR. - Collaborated with design and engineering to integrate visuals with hand tracking, scene understanding, and platform constraints while preserving artistic intent. - Designed gesture-driven mixed-reality interactions that translate musical rhythm into embodied audiovisual experiences.
My Responsibility:



























XR Designer
Producer
Symphoni XR
Symphoni XR
A gesture-driven mixed-reality rhythm experience that translates music into immersive, synesthetic visuals through embodied interaction and real-time spatial design.
A gesture-driven mixed-reality rhythm experience that translates music into immersive, synesthetic visuals through embodied interaction and real-time spatial design.
Year :
Year :
2024 - 2025
2024 - 2025
Genre :
Genre :
XR, Game
XR, Game
Project Duration :
Project Duration :
1.5 years
1.5 years
- Developed and optimized shaders, VFX, and spatial visual systems to ensure performance, visual clarity, and responsiveness in MR/VR. - Collaborated with design and engineering to integrate visuals with hand tracking, scene understanding, and platform constraints while preserving artistic intent. - Designed gesture-driven mixed-reality interactions that translate musical rhythm into embodied audiovisual experiences.
- Developed and optimized shaders, VFX, and spatial visual systems to ensure performance, visual clarity, and responsiveness in MR/VR. - Collaborated with design and engineering to integrate visuals with hand tracking, scene understanding, and platform constraints while preserving artistic intent. - Designed gesture-driven mixed-reality interactions that translate musical rhythm into embodied audiovisual experiences.
My Responsibility:


























