Creative Director
Unreal Artist
They Shall Not Come Back
They Shall Not Come Back
A narrative-driven VR interactive experience set in WWI. While trapped between the reality of the battlefield and the afterlife, you will embark on a hauntingly beautiful and emotional journey through time and space and explore the power of love and connection that transcends even death.
A narrative-driven VR interactive experience set in WWI. While trapped between the reality of the battlefield and the afterlife, you will embark on a hauntingly beautiful and emotional journey through time and space and explore the power of love and connection that transcends even death.
Year :
Year :
2023 - 2024
2023 - 2024
Genre :
Genre :
VR, Narrative, Interactive
VR, Narrative, Interactive
Project Duration :
Project Duration :
1 Year
1 Year
Directed and lead-designed a narrative VR research project at USC’s Ganek Immersive Media Lab exploring hybrid immersive and real-time technologies and workflow to craft a narrative-driven experience on VR platforms; led end-to-end visual, narrative and real-time workflow and spatial design.
Directed and lead-designed a narrative VR research project at USC’s Ganek Immersive Media Lab exploring hybrid immersive and real-time technologies and workflow to craft a narrative-driven experience on VR platforms; led end-to-end visual, narrative and real-time workflow and spatial design.
My Responsibility:







































Creative Director
Unreal Artist
They Shall Not Come Back
They Shall Not Come Back
A narrative-driven VR interactive experience set in WWI. While trapped between the reality of the battlefield and the afterlife, you will embark on a hauntingly beautiful and emotional journey through time and space and explore the power of love and connection that transcends even death.
A narrative-driven VR interactive experience set in WWI. While trapped between the reality of the battlefield and the afterlife, you will embark on a hauntingly beautiful and emotional journey through time and space and explore the power of love and connection that transcends even death.
Year :
Year :
2023 - 2024
2023 - 2024
Genre :
Genre :
VR, Narrative, Interactive
VR, Narrative, Interactive
Project Duration :
Project Duration :
1 Year
1 Year
Directed and lead-designed a narrative VR research project at USC’s Ganek Immersive Media Lab exploring hybrid immersive and real-time technologies and workflow to craft a narrative-driven experience on VR platforms; led end-to-end visual, narrative and real-time workflow and spatial design.
Directed and lead-designed a narrative VR research project at USC’s Ganek Immersive Media Lab exploring hybrid immersive and real-time technologies and workflow to craft a narrative-driven experience on VR platforms; led end-to-end visual, narrative and real-time workflow and spatial design.
My Responsibility:







































Creative Director
Unreal Artist
They Shall Not Come Back
They Shall Not Come Back
A narrative-driven VR interactive experience set in WWI. While trapped between the reality of the battlefield and the afterlife, you will embark on a hauntingly beautiful and emotional journey through time and space and explore the power of love and connection that transcends even death.
A narrative-driven VR interactive experience set in WWI. While trapped between the reality of the battlefield and the afterlife, you will embark on a hauntingly beautiful and emotional journey through time and space and explore the power of love and connection that transcends even death.
Year :
Year :
2023 - 2024
2023 - 2024
Genre :
Genre :
VR, Narrative, Interactive
VR, Narrative, Interactive
Project Duration :
Project Duration :
1 Year
1 Year
Directed and lead-designed a narrative VR research project at USC’s Ganek Immersive Media Lab exploring hybrid immersive and real-time technologies and workflow to craft a narrative-driven experience on VR platforms; led end-to-end visual, narrative and real-time workflow and spatial design.
Directed and lead-designed a narrative VR research project at USC’s Ganek Immersive Media Lab exploring hybrid immersive and real-time technologies and workflow to craft a narrative-driven experience on VR platforms; led end-to-end visual, narrative and real-time workflow and spatial design.
My Responsibility:






































