Creative Director

Unreal Artist

They Shall Not Come Back

They Shall Not Come Back

A narrative-driven VR interactive experience set in WWI. While trapped between the reality of the battlefield and the afterlife, you will embark on a hauntingly beautiful and emotional journey through time and space and explore the power of love and connection that transcends even death.

A narrative-driven VR interactive experience set in WWI. While trapped between the reality of the battlefield and the afterlife, you will embark on a hauntingly beautiful and emotional journey through time and space and explore the power of love and connection that transcends even death.

Year :

Year :

2023 - 2024

2023 - 2024

Genre :

Genre :

VR, Narrative, Interactive

VR, Narrative, Interactive

Project Duration :

Project Duration :

1 Year

1 Year

Directed and lead-designed a narrative VR research project at USC’s Ganek Immersive Media Lab exploring hybrid immersive and real-time technologies and workflow to craft a narrative-driven experience on VR platforms; led end-to-end visual, narrative and real-time workflow and spatial design.

Directed and lead-designed a narrative VR research project at USC’s Ganek Immersive Media Lab exploring hybrid immersive and real-time technologies and workflow to craft a narrative-driven experience on VR platforms; led end-to-end visual, narrative and real-time workflow and spatial design.

My Responsibility:

Contact

Creative Director

Unreal Artist

They Shall Not Come Back

They Shall Not Come Back

A narrative-driven VR interactive experience set in WWI. While trapped between the reality of the battlefield and the afterlife, you will embark on a hauntingly beautiful and emotional journey through time and space and explore the power of love and connection that transcends even death.

A narrative-driven VR interactive experience set in WWI. While trapped between the reality of the battlefield and the afterlife, you will embark on a hauntingly beautiful and emotional journey through time and space and explore the power of love and connection that transcends even death.

Year :

Year :

2023 - 2024

2023 - 2024

Genre :

Genre :

VR, Narrative, Interactive

VR, Narrative, Interactive

Project Duration :

Project Duration :

1 Year

1 Year

Directed and lead-designed a narrative VR research project at USC’s Ganek Immersive Media Lab exploring hybrid immersive and real-time technologies and workflow to craft a narrative-driven experience on VR platforms; led end-to-end visual, narrative and real-time workflow and spatial design.

Directed and lead-designed a narrative VR research project at USC’s Ganek Immersive Media Lab exploring hybrid immersive and real-time technologies and workflow to craft a narrative-driven experience on VR platforms; led end-to-end visual, narrative and real-time workflow and spatial design.

My Responsibility:

Contact

Creative Director

Unreal Artist

They Shall Not Come Back

They Shall Not Come Back

A narrative-driven VR interactive experience set in WWI. While trapped between the reality of the battlefield and the afterlife, you will embark on a hauntingly beautiful and emotional journey through time and space and explore the power of love and connection that transcends even death.

A narrative-driven VR interactive experience set in WWI. While trapped between the reality of the battlefield and the afterlife, you will embark on a hauntingly beautiful and emotional journey through time and space and explore the power of love and connection that transcends even death.

Year :

Year :

2023 - 2024

2023 - 2024

Genre :

Genre :

VR, Narrative, Interactive

VR, Narrative, Interactive

Project Duration :

Project Duration :

1 Year

1 Year

Directed and lead-designed a narrative VR research project at USC’s Ganek Immersive Media Lab exploring hybrid immersive and real-time technologies and workflow to craft a narrative-driven experience on VR platforms; led end-to-end visual, narrative and real-time workflow and spatial design.

Directed and lead-designed a narrative VR research project at USC’s Ganek Immersive Media Lab exploring hybrid immersive and real-time technologies and workflow to craft a narrative-driven experience on VR platforms; led end-to-end visual, narrative and real-time workflow and spatial design.

My Responsibility:

Contact